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DroidDeck game test records

The list is already on the page: public reports that name a game, a device when the reporter gave one, and what happened. Filter by title, device, or DroidDeck version. None of these rows is a retest by this site.

9 reports in view. None is a retest by this site.

  • GitHub issue

    Marvel's Spider-Man: Miles Morales

    Reporter: logos, then 0–2 FPS, then the session crashed

    Build
    Windows Steam build, exact game version not stated
    Device
    OnePlus Pad 3, reported as Adreno 830
    Android
    Not stated
    DroidDeck
    0.4.0
    Stack and display
    DroidDeck-Proton ARM64 11-7.5, FEX Compatibility, DXVK Original, VKD3D-Proton Original and 3.0.1 tried, esync, Force SSBS on. Not stated
    Performance
    Reporter: about 20–30 FPS on the opening logos, then 0–2 FPS on the loading screen. The tablet got very hot.
    What the source says
    Session crash after the frame rate collapsed on the loading screen
    Evidence
    Open GitHub issue #743. The reporter attached session logs. This site has not replayed them. Reported 2026-10-13. Open the source
  • GitHub issue

    Minecraft Dungeons

    Reporter: 3–5 minutes to the window, then the game runs

    Build
    Steam app 1672970, build not stated
    Device
    OnePlus 13, reported as Snapdragon 8 Elite
    Android
    Not stated
    DroidDeck
    0.4.0
    Stack and display
    Reporter tried several FEX presets and GE-Proton. Steam overlay off.. Not stated. Intro skip in Game.ini did not remove the delay.
    Performance
    Reporter: after the window appears, the game runs. No frame rate or scene length is given.
    What the source says
    Every launch stayed on the launching screen for about 3–5 minutes
    Evidence
    Open GitHub issue #668, with two session logs. This site has not replayed them. Reported 2026-10-12. Open the source
  • GitHub issue

    Watch Dogs

    Reporter: in the world for about 15 seconds, then a crash

    Build
    Which numbered entry is not stated in the issue
    Device
    Samsung Galaxy S25 Ultra, as reported
    Android
    Not stated
    DroidDeck
    0.4.0
    Stack and display
    Not stated. Lowest graphics and the lowest resolution, after higher settings would not load
    Performance
    Reporter gives about 15 seconds in the world. No frame rate.
    What the source says
    Crash after about 15 seconds in the world
    Evidence
    Open GitHub issue #687. The issue title says Watchdogs and DroidDeck 0.4.0. This site has not retested it. Reported 2026-10-13. Open the source
  • GitHub issue

    Assassin's Creed

    Reporter: the game runs, and the left stick does not move the character

    Build
    The first Steam game, build not stated
    Device
    Galaxy Z Fold6, built-in touch control and a Razer Kishi V2
    Android
    Not stated
    DroidDeck
    Not stated
    Stack and display
    Not stated. Reporter reports no graphical or frame-rate trouble, without numbers
    Performance
    No frame-rate number in the report
    What the source says
    Left stick does not move the character forward. Right stick pans the camera. Same on touch and USB.
    Evidence
    Open GitHub issue #742. The reporter could not finish the tutorial. This site has not retested it. Reported 2026-10-13. Open the source
  • GitHub issue

    Rocket League

    Maintainer: anti-cheat is not supported; without it the reporter says the game runs

    Build
    Not stated
    Device
    Not stated
    Android
    Not stated
    DroidDeck
    Not stated
    Stack and display
    ARM64 Proton, from the maintainer reply. EasyAntiCheat does not accept that setup.. Not stated
    Performance
    Reporter says it runs perfectly with anti-cheat off. No scene, resolution, or duration.
    What the source says
    EasyAntiCheat on: failed to initialize. EasyAntiCheat off: reporter says it runs.
    Evidence
    GitHub issue #700, closed by a maintainer on 13 October 2026: EasyAntiCheat and BattlEye are not supported. Offline and anti-cheat-free modes are what work for now. This site has not retested it. Reported 2026-10-13. Open the source
  • GitHub issue

    Diablo IV

    Reporter: Steam loading screen, then back to the library

    Build
    Not stated
    Device
    Not stated
    Android
    Not stated
    DroidDeck
    Not stated
    Stack and display
    Reporter tried other Proton builds, GE-Proton11-7-aarch64, Proton 11.0 ARM64, and a Turnip driver change. Not stated
    Performance
    Not reached
    What the source says
    Steam loading screen, then back to the library, with no error
    Evidence
    Open GitHub issue #735. The reporter says other games in that library run, which is not itemized and is not repeated here as a compatibility list. This site has not retested Diablo IV. Reported 2026-10-13. Open the source
  • GitHub issue

    Red Dead Redemption

    Reporter: Rockstar launcher starts, then the game exits

    Build
    Which entry is not stated. The report stops at the Rockstar launcher.
    Device
    Not stated
    Android
    Not stated
    DroidDeck
    Not stated
    Stack and display
    Not stated. Not stated
    Performance
    Not reached
    What the source says
    Exits at the Rockstar launcher cookie prompt, whether or not a cookie option is chosen
    Evidence
    Open GitHub issue #690, with a video attached by the reporter. This site has not retested it. Reported 2026-10-13. Open the source
  • GitHub issue

    The Witcher: Enhanced Edition

    Reporter: Path not found before the game starts

    Build
    GOG copy of the first Witcher game
    Device
    Not stated
    Android
    Not stated
    DroidDeck
    0.4.0
    Stack and display
    No custom changes on the first report. A later comment tried GE-Proton and Experimental on a different GOG game.. Not stated
    Performance
    Not reached
    What the source says
    Error window: Path not found, after entering Steam
    Evidence
    Open GitHub issue #694, DroidDeck 0.4.0. A comment on the same issue reports the same window for Dredge from GOG. This site has not retested either title. Reported 2026-10-13. Open the source
  • Release note

    Slay the Spire 2

    Release note names launch settings. It does not describe a play session.

    Build
    Not stated
    Device
    Not stated
    Android
    Not stated
    DroidDeck
    0.3.1
    Stack and display
    0.3.1 notes: automatic launch fixes for .NET and Godot games under FEX, including settings for this title. Not stated
    Performance
    No play session is described
    What the source says
    No play session is described
    Evidence
    DroidDeck 0.3.1 release notes, 5 October 2026. The notes say the settings needed for this game were added. They do not describe a device, a scene, or how far play got. Reported 2026-10-05. Open the source

What a finished record contains

This is the shape, not a test of any title. DroidDeck 0.4.0 can already store per-game profiles inside the app. The gap left for a website is the condition around that profile: which device, which day, and which outcome.

Game and build
The title and the version that was actually launched.
Device and Android version
The phone or handheld, plus the Android release on that day.
DroidDeck version
The release under test, such as 0.4.0. A newer build does not inherit the old result.
Stack and display settings
Proton, DXVK, drivers, resolution, and the other switches that were in use.
What happened
Launch, real gameplay, a defined session, and any graphics, audio, input, or save trouble.
Performance note
Scene, resolution, and how long it was observed. A short clip is labeled as a short clip.
Evidence and date
Where the report came from, and the calendar date. Undated rows stay unpublished.

Result words this library will use

GameNative already lets people look up reports for that project at gamenative.app/compatibility. A DroidDeck row here has to be about DroidDeck. Device support for the app itself lives on the compatibility check.

Game questions

Which games work on DroidDeck?

The list on this page is public GitHub issues and one release note, reviewed on 14 October 2026. A row quotes what that report said. It is not a hands-on retest by this site, and it is not a supported badge.

Does launching to the menu count as playable?

No. The labels distinguish a failed launch, a launch that never reaches gameplay, gameplay without a finished session, a finished session with issues, and a finished session.

Can I use a frame rate from a short video?

Only as a note that says it was a short clip, with the scene and the resolution. It is not stored as a sustained performance result.

Do you copy settings from GameNative or other sites?

No. GameNative publishes its own lookup for its own app and for related tests. Those rows are not imported here as DroidDeck results.

Will there be a best-settings button?

Not in this version. The first job is to filter and compare records that already exist. An automatic best profile would hide the test conditions.